101 Culture
This is a blog about the emergence of a digital culture. What might it look like? What can we see already?
And all my other details are kept at benmason.org.
This is a blog about the emergence of a digital culture. What might it look like? What can we see already?
And all my other details are kept at benmason.org.
We Tell Stories
An investigation into storytelling by Penguin which involved six different authors telling six stories over six weeks. The formats varied from writing stories live to using a map as the format to read from.
Good Radio Club
Using Twitter to have an open discussion about a live radio programme as it plays.
Loose Fish
A project to adapt classic works of literature for digital age. This is a personal project of someone experimenting with storytelling on the web and trying to find a method that fits the way people use the web.
This project includes:
The Good Captain
An adaptation of Herman Melville’s novella Benito Cereno. Since the story is told in the first person, it was well suited to Twitter. Once told on Twitter, the story was republished in book format, available as a download or printed.
http://www.loose-fish.com/waifpole/the-good-captain/
Spoon River Metblog
A modernization of the poetry serial Spoon River Anthology written and published in the form of a fictional local city blog and hosted amongst non-fictional city blogs in the Metroblog syndicate.
http://spoonriver.metblogs.com/
The next Loose Fish project will be a contemporary version of Pride and Prejudice told using Facebook, Twitter and web services.
Tube Gossip
A collection of comments overheard on the London Tube.
http://www.themanwhofellasleep.com/gossip.html
SXStarwars
The public reenactment of scenes from Star Wars on Twitter started with just a few friends playing Star Wars characters and by the time they’d finished just minutes later, so many people were involved that the production carried on with new participants taking on parts.
http://starwarsblog.starwars.com/index.php/2009/03/18/twitter-trench-run/
Noone Belongs Here More Than You
A website promoting a novel which shows the author learning to make the website as she goes along.
http://noonebelongsheremorethanyou.com/
I Love Bees
From the very simple to the more complex, I Love Bees was a campaign to promote Halo 2, a blockbuster computer game. It took the format of an ARG (alternate reality game). ARGs are collaborative games or narratives where the story exists on many platforms in the real and virtual world at once and is non-linear. Think of the most complex treasure hunt possible and you’re in the right area. For instance, a participant might have to call a phone box to find a code to type into a website to get the next clue. Participants share their clues online to try and solve the puzzle collaboratively.
http://en.wikipedia.org/wiki/Alternate_reality_game
http://en.wikipedia.org/wiki/I_love_bees
Lonely Girl 15
The show focuses on the life of a fictional teenage girl named Bree, whose YouTube username is the eponymous "lonelygirl15", but the show does not reveal its fictional nature to its audience. After the fictional status of the show was revealed in September 2006, the show gradually evolved into a multi-character show including both character videoblogs and action sequences.
I just caught the end of Rihanna's album launch gig live online from Nokia.
It was quite amazing to watch a gig live with what, due to Twitter, seemed like millions of others live online.
As Jay-Z made a surprise appearance, it just emphasised how important it is that putting content online is made into an event. Doing something live is a way to keep it scarce and therefore valuable.
Someone tweeted, " hope the bootleggers recording this so i can watch it later too ". I'd say the music industry probably has a lot to look forward to with this format. It's scalable to any size of artist. And with the power of Twitter to spread content fast and bring vast audiences together, it works as marketing for big brands as well.
#rihannalive trended. Even #BrazilLovesRihanna seemed to be everywhere.
The gig was a mile from my house. And I could have got a ticket through work (Hyper does the Nokia Music social media work). But I caught it by accident after seeing a tweet.
The much discussed 'attention economy' is easily understood in this situation.Kudos to Nokia.
Lily Allen takes a stand against FAC, the group of artists that is speaking out against the governments plans to cut the internet connection of 'music pirates'.
Although this isn't news, Rockstar's move, last year, into music downloads is a clear indication of how entertainment can be funded in the future.
http://arstechnica.com/gaming/news/2008/03/rockstar-and-amazon-bring-digital-...
We're used to movies, magazines and TV being a housing for advertising. And this status quo has been threatened by digital technology. In an interactive world where users have control, they can skip ads. Rockstar's deal with Amazon allows users to download tracks they hear ingame to be listened to outside it.
The entertainment platform has become a shop rather than an ad platform. This could easily be extended into artwork, clothes and even perhaps holidays, at a stretch. The entertainment platform makes the real-life product attractive (as TV ads do now) and provides a way for the user to purchase there and then. It seems to be a better world for the buyer (less intrusive ads, easier purchase) and a better world for seller (more efficient and trackable promotion).
As more media becomes comprehensively interactive, this seems like a model to watch. It's not revolutionary but it's smart and simple.