A map of Facebook users

163413_479288597199_9445547199

From here

'culturally digital' and 'post-digital'

I was more than interested to note that Russell has offered an apology for the misuse of 'post-digital'.

He coined the term as a way of considering a possible future where digital tech is so ubiquitous that it becomes invisible.

I coined the term culturally digital as a way of think about a possible future where digital tech has had such an effect on how we behave that it might be fair to say we're living in a digital culture.

They're both talking about the same, indefinable, vague, possible, potential future. Ish!

But 'post-digital' has been often used " to suggest that 'digital' is a solved problem or yesterday's fad". And occasionally 'digital culture' is used to describe the sort of things people like online, link funny cat videos.

But the sentiment of both is much bigger than that. And we're no where near a time when either phase can describe the current state of the world. That'll probably take a generation or so.

The Boardgame Remix Kit

The very clever games people, Hide and Seek have launched their first product. It's a kit to help you make brand new games from classic boardgames such as Cluedo and Monopoly.

"the kit can turn Monopoly* into a family poker tournament, Trivial Pursuit* into a surrealist parlour game; Scrabble* into fight between a wasp and a robot, and Cluedo* into a zombie invasion."

The theme of remixing stuff and evolving ideas is a near constant on this blog and is be a big part of digital culture. And to see it happening to something as analog as the boardgame is awesome. And so culturally digital, I wish I'd thought of it myself.

Check a sample below and then head off to buy it in book, ebook, card or iPhone format here.

Click here to download:
boardgame-remix-kit-sample-1.pdf (509 KB)