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The liberation of music for consumers and musicians

Ross Dawson, November 13, 2011 at 8:58 pm

At the Canon CIO event I spoke at last week, jazz trumpeter extraordinaire James Morrison and his band played music through the event.

James also gave a brief presentation on the event’s theme of the future. He said that not so long ago music was not chosen by consumers, but pushed on us by record companies, who selected artists and controlled radio airplay. Only those musicians who fitted established criteria of attractiveness, age, music style, and so on had any chance of being heard.

Fortunately things have changed. He gave the example of Andy McKee, who is not highly attractive, can’t sing, and is a solo guitar player. McKee and many, many other musicians, have reached out to listeners directly. His YouTube videos have been seen by tens of millions of people. His revenue now includes performing, a record deal, ads on the YouTube videos, and keen demand for the guitar tablature for his songs. Just a decade ago he probably never would have had an audience beyond the local cafe.



As I pointed out in my speech following James, this is just one more example of the increasing power of the consumer. Our musical tastes used to be perforce extremely narrow, limited to what we were spoon-fed by the music industry. Now we can explore, find, and make famous an extraordinary range of talent that never would have been visible before.

Music has been liberated, and that is a wonderful thing.

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ReaLly nice post from Ross Dawson. Enough to make me think I should get this blog going again.

This looks good. I'll have to watch it.

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Made by Adam Curtis

Robo-rainbow on-bike graffitti

I don't know what this has to do with digital culture but it's bloody beautiful.

"The future of work" a nice presentation

It doesn't talk about 'less versus more work' anywhere but interesting nonetheless!

Click here to download:
Flamingo-Breakfast-Takeouts-Nov-2010.pdf (10.53 MB)

From Flamingo.

Common.

A map of Facebook users

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From here

'culturally digital' and 'post-digital'

I was more than interested to note that Russell has offered an apology for the misuse of 'post-digital'.

He coined the term as a way of considering a possible future where digital tech is so ubiquitous that it becomes invisible.

I coined the term culturally digital as a way of think about a possible future where digital tech has had such an effect on how we behave that it might be fair to say we're living in a digital culture.

They're both talking about the same, indefinable, vague, possible, potential future. Ish!

But 'post-digital' has been often used " to suggest that 'digital' is a solved problem or yesterday's fad". And occasionally 'digital culture' is used to describe the sort of things people like online, link funny cat videos.

But the sentiment of both is much bigger than that. And we're no where near a time when either phase can describe the current state of the world. That'll probably take a generation or so.

The Boardgame Remix Kit

The very clever games people, Hide and Seek have launched their first product. It's a kit to help you make brand new games from classic boardgames such as Cluedo and Monopoly.

"the kit can turn Monopoly* into a family poker tournament, Trivial Pursuit* into a surrealist parlour game; Scrabble* into fight between a wasp and a robot, and Cluedo* into a zombie invasion."

The theme of remixing stuff and evolving ideas is a near constant on this blog and is be a big part of digital culture. And to see it happening to something as analog as the boardgame is awesome. And so culturally digital, I wish I'd thought of it myself.

Check a sample below and then head off to buy it in book, ebook, card or iPhone format here.

Click here to download:
boardgame-remix-kit-sample-1.pdf (509 KB)

The terrible perfection of digital

Florence Welch eloquently expresses the beauty in imperfection found in things while examining the facade of a London house from c.1600.

"The human aspect of objects is always the most interesting... and the mistakes, the cracks."

Digital, with its coded, copyable language, has a tendency to erode these imperfections. Consider film versus digital photos. The poor functionality of the Lomo camera has found a renaissance during the digital boom.

The value of the physical, the worn, the human object will only increase as digital pervades.

Digital has no patina. It doesn't age.

Robert Overweg: photographer in the virtual world

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Glitch art. Nice!

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